ada yang request daftar material yaitu agan indra kurniawan
ini material yg sering saya pake ketika mengconvert mod dari ukts ke ets2
- untuk kaca ini material nya
eut2.glass
add_ambient 0
diffuse (1.0,1.0,1.0)
env_factor (3.0, 3.0, 3.0)
shininess 95
specular (0.211765, 0.211765, 0.211765)
tint (0.1,0.1,0.1)
tint_opacity -0.01/-0.09 (gelap terang nya kaca sya biasa nya -0.04)
alpha chanel
eut2.dif.spec.add.env.a.over
add_ambient 0
diffuse (1.0,1.0,1.0)
env_factor (3.0, 3.0, 3.0)
shininess 9
specular (0.211765, 0.211765, 0.211765)
blend multiply
- untuk skinable/bisa ganti warna
eut2.truckpaint / eut2.truckpaint.airbrush (pakai salah satu sya biasa truckpaint)
add_ambient 0
aux[8] (1.0,1.0,1.0)
diffuse (1.0,1.0,1.0)
env_factor (0.0732389, 0.0732389, 0.0732389)
fresnel (0.2, 0.9)
shininess 60
specular (1.5,1.5,1.5)
texture
color
UVMap
Color 1.000 centang
Multiply
vehicle_reflection
texture_reflection
/material/environment/vehicle_reflection.tobj
D:\project map\base scs gue\base/material/environment/generic_s.dds
coordinates Reflection
color 0.500
Multiply
empty -SCS Texture type
texture_paintjob
Mapping: Clip-2
centang Use Alpha straight
UVMap.001
color 0.650 (centang)
Alpha 1.000 (centang)
Blend mix
eut2.lamp.add.env
add_ambient 0
diffuse (1.0,1.0,1.0)
env_factor (0.380056, 0.380056, 0.380056)/(1.0,1.0,1.0)
fresnel (0.2, 0.9) (gak usah kusuh buat led)
shininess 90/30
specular (0.447988, 0.447988, 0.447988)/(1.0,1.0,1.0)
lightmask
SCS texture type texture_mask
SCS texture setting mapping: Repeat-1
dds format DXT5
2nduvmap
LED
texuter pertama
texture_base
clip-1
UVMap
color
Multiply
lighmask
texture_mask
Repeat-1
UVMap.001
color 0.300
Alpha 1.000
Mix
Vehicle_reflection
color 0.500
Multiply
Shading Type
eut2.shadowonly
SCS Option
shadow_bias 0
eut2.dif.spec.add.env.nofresnel
add_ambient 1
diffuse (1.0,1.0,1.0)
env_factor (0.787412, 0.787412, 0.787412)
reflection 0
shininess 60/65
specular (1.0,1.0,1.0)
eut2.dif.spec.mult.dif.spec
add_ambient 0
diffuse (1.0,1.0,1.0)
env_factor (0.214041, 0.214041, 0.214041)
reflection 0
shininess 60
specular (1.0,1.0,1.0)
texture
base
clip-1
uvmap
multyply
vehicle_reflection
warna
mult
clip-2
uvmap.001
multiply
- contoh material untuk video
Destinago
MATERIAL
-Shading Type
yuv2rgb
-SCS Option
controller
"/vehicle/truck/Marcopolo/MP120HD/destino.sii"
def sii
destino.sii
SiiNunit
{
mc_video : .buttonvid
{
filename : "/vehicle/truck/Marcopolo/MP120HD/destino.ogv"
alpha : 1.0
}
}
eut2.dif.lum
add_ambient 0
diffuse (1.0,1.0,1.0)
reflection 0
shininess 60
specular (0.0, 0.0, 0.0)
material
eut2.dif.lum
add_ambient 0
diffuse (1.0,1.0,1.0)
shininess 4
specular(0.0, 0.0, 0.0)
tetures
tobj path /vehicle/truck/share/gps.tobj
D:\project map\base scs gue\base/vehicle/truck/share/dashboard.dds
Flare
FLARE
[flare.vehicle.reversel] lampu mundur
LIGHT_H_0[flare.vehicle.orangel] lampu warna oren
LIGHT_H_0[flare.vehicle.parkl] lampu park
LIGHT_H_0 [flare.vehicle.whitel] lampu warna putih
[flare.vehicle.lblinkerl] lampu sein kiri
[flare.vehicle.rblinkerl] lampu sein kanan
LIGHT_H_0[flare.vehicle.headl] lampu depan
LIGHT_H_2[flare.vehicle.high_beam] lampu jarak jauh/dim
sgitu aja yg sya tau mohon maaf jika ada kesalhan kata